A new generation, open-source graphics plugin for N64 emulators.

To build additional VEC4 optimization use:
  VEC4=ON ./GLideN64.SlackBuild

To build without realtime texture enhancer library (GLideNHQ) use:
  NOHQ=ON ./GLideN64.SlackBuild

GLideN64 optionally be built with EGL for supported systems.
This can be done by building GLideN64 with:
  EGL=ON ./GLideN64.SlackBuild

To build the debugging symbols use:
  DEBUG=ON ./GLideN64.SlackBuild
